Sometimes, ten just isn’t enough. Sometimes, you need to turn it up to eleven.
My home D&D campaign has two different groups of players making up two separate adventuring parties. I try my best to be awesome to both of them, but the reality is that my Tuesday night crew gets the short end of the stick.
My players arrive between 6:30 and 7:30, depending how work went that day. We always have a home cooked meal before we begin our game, since everyone had has a long day and we all need a chance to unwind. We almost never start play before 8:00 at the earliest, with 8:30 or 9:00 being common. Often, we are just too mentally tired to invest in the game, and we devolve into Wrath of Ashardalon or another board game. This is, of course, not counting the weeks we need to outright cancel because of too many other commitments.
With all of this going on, I just feel bad for my players. We always have a great time, but I generally don’t bring my A-game to the table on Tuesday nights.
I have had this encounter planned for months, since the holidays forced us to take a break. My normal encounters go up to ten, which is pretty awesome, but tonight’s encounter – tonight’s encounter goes up to eleven.
If technology allows, tonight’s game will be streamed live on UStream. I will post the link if that does happen. Highlights will hopefully be put together to show some of the aspects that I feel make this encounter special. Then again, I am surprisingly bad at multimedia technology, so we will see how that goes.
Do you have a gaming group that suffers due to when it meets? What do you do to craft encounters that feel special, and outside of the norm? What interest do you have in game-session footage or audio as a portion of this blog?