Charles Galloway - A Meaningful NPC

Taking a deep look at one character can help us explore the advantages of taking the time to craft meaningful NPCs. In four past articles, we looked at how to create NPCs with whom the characters can form meaningful relationships.  Today, we will look at one NPC in detail and see how he was created [...]

Making Nice: The Friendly NPC - Part 4

This is the fourth and final article in a four-part series about designing friendly NPCs that the heroes in your game will care about.  Part one discusses the importance of NPCs who listen.  Part two addresses how adding character flaws to your NPCs makes them stronger, more likable characters.  Part three looks at the value [...]

Making Nice: The Friendly NPC - Part 3

This article is part three of a four-part series on crafting NPCs who the heroes care about.  Part one establishes the importance of NPCs who listen.  Part two explains how the right character flaws make characters more likable, not less.  This week, we will look at quirks. We all have our own little quirks, and [...]

Making Nice: The Friendly NPC - Part 2

This article is part two of a four-part series on crafting friendly NPCs who the heroes view as more than quest dispensers.  Part one was published last week.  This week, we will look at flaws. Flaws make characters more believable. Have you ever known someone who was just so dang perfect that you wanted to [...]

Not every NPC is an enemy, yet monsters and adversaries are almost exclusively what our various game master manuals help us to design.  What about the good guys?  It’s easy to hate a brute who dishes out tons of damage or a lurker who can’t be hit, but what makes the PC’s employer a likable [...]

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